Playing in Mythic Iceland

I have a long history of playing roleplaying games. I have bought games, which I have never played. Some are utter crap, while some have not found not enough interested playerbase, or I have been needed in other endeavours. I get often exited about new games, and start planning things. But often all falls apart, when something concrete should be done, as a game master for a test game. Or when another new interesting game hits the shelves. Most probably, I am always seeking the right game for me.

The players also want to play games with continuity (a.k.a campaigns), and I cannot promise that, before it has been properly tested. Not long time ago, we got excited about the Song of Ice and Fire Roleplaying game (SIFRP), but it died before it could even truly get started, as the players had too differing visions of the game – how it should be played. The concept of one player being other’s master seemed to be too troublesome to some players to bear. Not forgetting the rules, which were interesting but had some too complex parts.

Then came the roleplaying in Mythic Iceland, and blew my feet off. It has the same elements as SIFRP of characters owning property and functioning in a society in other roles than plain adventurers (blood thirsty viking farmes), while still making all the player characters equal (of course there are slaves and concubines). The setting is based on “real” folklorish Iceland with low magic, with highly mythical flavour on top of it. The used rules system is the acclaimed BRP. This might be the next big thing for me to run!