Weather Forecasting with mountain altitudes and warm/cold sea currents

Fast updates seem to be the norm on this summer vacation! Thanks, kids being so old and not requiring my attention all the time. So, the Greyhawk weather forecaster has been updated from 1.3.0 -> 1.5.0.

  • This time Mountain elevations can be defined by the user, from the years old default of 3000 feet. This was actual request by a user!
  • The missing sea and seacoast warm/cold current distinction to the forecast is no longer overlooked.
  • Showing the latitude map of Flanaess got uplifted into this century.
  • Relocated the Average temperature column between high and low columns.
  • Changed Heavy Fog -> Thick Fog, and Light Fog -> Thin Fog, being more descriptive.

Weather Forecasting with descriptive temperatures

Updated the Greyhawk weather forecaster (1.2.0 -> 1.3.0) to use descriptive temperature ranges to ease gamemasters  description of the weather, and to have some quick clue of the effects it might have. The descriptive temperatures are based on ranges found on Dungeons & Dragons 3.5 Rules Compendium, and from where the compilation of effects (rules wise) can be checked if D&D 3.5 d20 rules are used.

Also, there is a new temperature column option named ‘Average’ to be shown in the forecast. It is ment to those who does not like knowing low and high temperatures, or to those who want to know the average temperature of low and high temperatures without calculating it.

Learning scala the fun way

Last week I had the privilege to start learning scala programming. Thank you my employer. It was only a one day sneak peek, but it was very informative – with mind challenging exercises. In the end, a link was given to Scalatron, which is a bot game where You code the intelligence of your bot. It seems somewhat similar that mikrobitti had years and years ago known as botwars (cannot really recall the actual name though) which was written in Java. Is there a better way to learn new programming language, than coding a game?

Must try it out, and learn more… need moar time…